AI Insights · Timothy · January 2022
Top 5 Bubble Shooter Games in Egypt Q4 2021: Unified Platform Performance
Explore the performance trends of the top 5 Bubble Shooter games in Egypt during Q4 2021, including weekly downloads, revenue, and active users, based on Sensor Tower data.
The fourth quarter of 2021 showcased interesting performance trends for the top 5 Bubble Shooter games in Egypt on a unified platform. Below, we delve into the specifics of each game's weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Bubble Shooter Dragon Pop
Throughout Q4, weekly downloads for Bubble Shooter Dragon Pop fluctuated, starting at around 62.5K in late September and gradually declining to 16.1K by the end of December. The game's weekly active users began at approximately 369.9K and peaked at over 429K in mid-November, before dropping to around 305.3K by the end of the quarter.
Bubble Shooter Genies
Bubble Shooter Genies experienced a varied trend in weekly downloads, starting at about 11.8K and peaking at 22.1K in mid-November, before declining to 5.7K by the end of December. Active users saw a steady increase from 25.5K to a high of 47.6K in late November, then gradually decreased to around 30.1K by the end of the quarter. The game generated minimal revenue, with a brief peak of $24 in early November.
Bubble Shooter: Pop & Blast
Weekly downloads for Bubble Shooter: Pop & Blast remained relatively stable, starting at 15.6K and ending the quarter at 14.5K, with minor fluctuations throughout. Active users showed a consistent pattern, starting at approximately 159K and maintaining around 140K towards the end of December. The game's weekly revenue remained modest, peaking at $150 in late October and maintaining around $117 by the end of the year.
Jungle Blast - Bubble Shooter
Jungle Blast - Bubble Shooter saw weekly downloads ranging from 9.6K to 13.7K, with a noticeable peak in mid-December. Active users started at around 92.4K and experienced a slight decline, ending the quarter at approximately 89.4K. Revenue trends were steady, with peaks of $252 in early November and $246 in mid-December.
Bubble Rainbow - Shoot & Pop
Bubble Rainbow - Shoot & Pop had a significant increase in weekly downloads, starting at 1.7K and peaking at 24.9K in mid-December. Active users followed a similar trend, starting at 35.5K and reaching 84.6K by the end of December. The game generated minimal revenue, with a brief peak of $36 in late November.
For more detailed insights and data, visit Sensor Tower.